Not too difficult and quite useful.2C, 5C - Frame perfect link.2C, 6C - Slightly easier than the one above, but note that 6C has shorter range than 5C. In the corner you gotta wait a bit before jumping. Similarly to Abdul, you need to watch out for his fast normals, most notably Alessi's 2C sweep. If he tries to spear loop you on wakeup, YOU MUST TANDEM. Other than that, I recommend stand off. T - Kick Silver Chariot HFTF kicks the enemy, dealing small damage. There is an alternative version of the loop which might work against them. They will not be knocked down with the final hit regardless, and that can lead to an easy punish. Need a controller (keyboard, stick, pad, etc.) Plus it comes out so quick so at high level play it can be the key to checking someone for trying to press a button. Tier Difficulty You'll need to chase Kakyoin all around the stage while blocking everything he throws at you. Stand on mode: Your best bet in most situations is either d.S.5c 214S or d.S.2c into 214S. Same button but now on the move. Here's what I mean: Don't use over d.2C 5A - A quick jab. SQ's Matchup chart says it's bad but not too bad for Hol (UPDATE: SQ now says this is a 8:2 matchup in Pol's favor on his updated tier list). Requiem never directly attacks Bucciarati, only walking towards the exit without fail. However, if close enough, you can actually do D.c 214S and it will combo leading to some very deadly damage off of your fished standcrash. It also has one other weird use which I'll get to later. Hits low.4S - Silver Chariot slashes upward, striking three times and launching the opponent up. 3 comments. Jeanine Notter- Satisfied customer since 2014 If the overhead hit connects with the opponent, you earn a combo reset with 2B/5B. Watch out for his fast jump-ins and you should be fine. Pol has no good oki, but hey it can throw people off. This is for people with quick af fingers. The 214+A/B/C followup does not combo, however, it's overhead and can be useful during mixup game in case the attack was blocked. Outside of that it's really not mandatory to learn any of these full combos, but it can introduce you to some neat ass extensions. There's no reason to use it over 5C. It's a great way to secure extra damage, though going for a mixup with shooting star instead is great as well. Silver Chariot strikes the air in front of him in an upward slash much like the normal Polnareff's super. Before we go into the loop into detail, Black Polnareff can combo into the loop or just the BnB from a lot of starters. Other than that, be wary of his weird normals and weird anti airs.,,,,,,,,,,,,,,, Not hard to execute his most important combos, Hard to punish opponents rolls because you most likely are buffering charge moves. [1]a 1a 1c (6)c d.3c 2c 214S (ABC X 4-5) Tandem Ender Using Jules Verne's Around the World in 80 Days as a reference, Joseph Joestar suggests they take a route by boat across the India Ocean to Egypt with Muhammad Avdolagreeing with the decision. The damage scaling makes this super not too good for shorter combos, but it's easier to combo into than 214+AA in some particular situations. Can link into 2B on its own and into 5B and 5C from a crouch cancel. It's his best jump in and best air to air. The formula remains the same even after combos, which is why I recommend never going for knockdown as Polnareff, and instead opting for uncomboing into a shooting star mixup. Don't use. If the opponent tries to roll, you can react with a grab. If he gets too aggressive using 2c to poke him when he's minus and up close is the life saver. However, there is one situation in which you could use remote mode to your advantage. S.5C: Good anti air that covers all the areas your other ones can't hit. It's pretty fun to do. According to JOJ… 14 Ch. These are basics, I'll go over some extensions a little later, J.c 2c 236aa This shows that the content was found in both games. I would say the only thing it has over J.B is that it does more damage, mostly to the stand gauge, so it could be dope af for stand crashes. : Made by combo hero Kain. Downwards Slice (H) Silver Chariot attacks the legs of the enemy, stunning them for 1 second while also dealing moderate damage on contact. Generally if you are up against someone who plays more defensively what you are going to want to do is send out shooting star and go for a dash then a hyper hop, Another approach if they play more defensively is to. Here is some stuff before I go into his stand off C Shooting Star aka the neutral winner. 1 Fanon … Video of all the combos in this section in order. What you do need to be on the lookout for are jump-ins and whiff punishes. S.5B: A good anti air but a shorter version of S.5C. : An example of Kakky's Polnareff (pink pol). The modern day other fighting game equivalent would be the DBFZ universal 6B. 2A: 2A is a basic looking low. There's no good way to explain that other than personal experimentation and getting it down with muscle memory. Jean-Pierre Polnareff (Stand: Silver Chariot) Child Voice: Ayumi Fujimura (TV anime) (Japanese), Erica Mendez (TV anime) (English) Adult Voice: Fuminori Komatsu (TV anime, Eyes of Heaven, Last Survivor), Hiroaki Hirata (All-Star Battle), Ken Yamaguchi (CD drama), Katsuji Mori (OVA), Tsutomu Tareki (Heritage for the Future video game), Akira Negishi (Vento … Aparece como el movimiento super combo de nivel 3 de Polnareff, donde Silver Chariot recibe un disparo en la cabeza por una Flecha, y … 5A, CrC 5B - Requires a trick known as Crouch Canceling. These mixups lead into his full BnB combo and can net crazy damage. Polnareff calls out Silver Chariot to perform a spinning sword attack. If shooting star is charged up for a while, when it connects it will do more hits. You can stop Chariot from starting the attack by pressing S. You can combo into this from a stand on ray dart, but it's distance dependent (you need to hit them with the tippity tip of chariot's sword after ray dart to combo into needle pierce). And even if they do know or guess, it's so hard to block. If Jotaro drops his bnb during the hop and you are too focused on the buffer, he will be able to continue the combo because you'll be too dum dum to react at that point. In Stardust Crusaders, the Frenchman Polnareff travels with Jotaro and Joseph to avenge his sister, who was murdered by a man with two right hands. ☀, DON'T USE THE STAND ON VERSION OF LAST SHOT EVER, Silver Chariot Requiem: (Level 3 gauge) 63214AA. 7.3k members in the JojoHFTF community. Note that every successful combo will build a lot of your meter. Here's an example of what I mean:, Shooting Star Extension: After stand off Ray Dart hits in the corner anywhere in a combo, you can choose to go for d.[3]c 2a 2c (8)c 2a d.3c 2c. 5B: Dont use this move ever. Just watch out whenever New Kakyoin's in the air, as he can quickly dash behind you or super you from fullscreen if you're not careful. Victim to one of Dio Brando's flesh buds, he was hypnotized into attacking Jotaro Kujo and allies. Silver Chariot. Black Polnareff is very powerful up close and his normal attacks are fast enough to interrupt a lot of other characters. d.2C, 5A - Two frame link, quite useful. If you want some stand on cheese, you can catch a lot of people with his double jump into an air normal. He can whiff punish a lot of things with his Last Shot super. Really though, he has even less answers than Hol when it comes to being up close. There are almost no answers to Polnareff laying down the hurt. After tandem, instead of going for another mixup, it's possible to loop back into tandem for 2 meter (which you'll probably have, because Polnareff shits out meter as though he overdosed on MiraLax). The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. Just for real, don't rely on it. One important thing to note is that Chariot hones into where the opponent's stand is after you release. He will attempt to play it safe and dash away while leaving projectile traps, chipping away at your health. In Heritage For The Future, he is a top dawg with top tier mix-up tools, combo potential and buttons/tools. Still, if done right, it is possible against most characters in the game, which makes it a really overpowered tool, as looped once, it does over 40% damage if not more, and it can lead to a Stand Crash, too. Black Polnareff (or Anubis Polnareff) is a Passive Stand character, controlling both Silver Chari… The group is then joined a French to… Just flat out beats a lot of things and hey guess what, you get a full combo if it connects. Works well as a close/late anti-air.5B - A toe kick that moves Polnareff towards the opponent.5C - Polnareff performs a spinning horizontal slash right in front of him. Air last shot (the air version): Don't use it unless you whiff punish and it's the last hit. This shows that the content can only be found in JoJo's Bizarre Adventure. You can also combo into his last shot super after the needle pierce if the needle pierce was the first hit of the combo. Does not launch unlike the other versions. Never back out as you have no way of negating her chip damage. - Polnareff builds meter like fucking crazy which is good for a lot of reasons: The biggest thing here is you want to avoid getting hit by avdol's deceiving buttons. 2B is one of your best friends here. The B and C versions each have slower startup times but cover more distance. At the moment I use it a roll punish or a way to try and get something off of a whiffed tandem. Use these to start your combo and then choose one of the Tandem Enders to end your combo. 214+AA can be very useful in this matchup. Ray Dart ( [4 or 1](6 or 3) A or B or C ) : Stand off it's a great poke. The most interesting thing to note about this matchup is if alessi runs backwards, the Shooting Star will always whiff regardless of which button you use. Stand S.J.B: Like all of pol's stand on jump ins, this one is amazing. d.S.2C: Just a dashing version of S.2C, not good outside of a confirming a tandem after standcrash. Thanks Capcom. He also has a lot of very difficult links which can lead to some devastating combos. Don't overuse.2C - Polnareff performs an upward quick draw technique with the Anubis sword. One important thing to know is Web can punish you for attempting shooting star. d.2C: GOD'S GIFT TO EARTH. His j.B has some pretty strong priority making a good air to ground AND air to air option, while his j.C has the largest hitbox out of all of his jumping attacks. Black Polnareff waves his sword right in front of him, preparing to counter any incoming physical attack. While very risky, using learning counter on his 2A will pretty much disable most of his combo potential, as long as you can still block it of course. Shooting Star ( [1 or 2 or 3] (7 or 8 or 9) A or B or C ) : Stand off Chariot goes to either end of the upper portion of the screen and bounces off the wall. S.6C: A worse version of his S.4B. This is the only crouching attack Polnareff can perform while Silver Chariot is out. If he hits you with his supers, it's like half your health. S.2B: Don't use outside of combo filler for the most part. If you hold the attack button down it delays the initial hit until you release that attack button. Polnareff morreu pouco após Silver Chariot ter sido perfurado pela segunda vez, e, como resultado, o stand continua vivo e se move do jeito que quiser (como Notorious B.I.G.). Not a "combo" but a simple and effective way to go for another mixup after your tandem. Silver Chariot looks like a thin, robotic humanoid clad in silver, medieval armor, armed with a cup-hilted rapier. You will have to utilize stand on pressure if you want to win against a good kak. 214+AA is quite good in this matchup as Joseph doesn't have very fast attacks, and his jumping speed is very mediocre too. Silver Chariot Requiem? Very unique move that Polnareff has, and if you hold the button down longer Chariot stays on the wall, and accumulates more hits towards your opponent the longer you’ve held the button down. Wait until the final hit of 214AB, go in with d.3c 2c 214S, and then go back into tandem. 39. : This one might say "bnbs" but it's really not what's accepted as his bnbs. If you end your combo in the corner with 236s, you can basically trap the opponent with chariot. There is like one really dope ass combo that's harder than his most important bnb which uses it. Some of these characters can also be looped with the normal CrC loop even if they're crouching because of their tall hurtboxes. Still, it is a tool that cannot be abused as some characters can punish it point blank. This is your go to tandem starter with the stand on. The first two and the one starting at 1:30 are the ones I notated in "Combo Starters" and are the most practical in my opinion. Some really good ones to turtle with as previously mentioned are S.4B, S.5C. The biggest thing you have to watch out for is him doing J.c on you a bunch while you are charge buffering, or using J.S to hit Shooting Star in the corner. j.A/B/C xx j.S - Simple midair combo, best used when hitting the opponent while they're lower than you are when backjumping: other jump arcs are inconsistent due to j.S's trajectory and hitbox. Still, you need to watch out when you attack him as he can easily punish your attempts. I learned the hard way.... B + C (The vertical one): Only "good" after needle pierce. [2](8[c]) d.3b 2a, (c) Let Shooting star finish hitting opponent, d.3c, 2c, 214S, (ABC X 4-5), Tandem Ender Stand on is super not recommended here because of how outclassed it gets by shooting star pressure. 5A: 5A is a basic anti air. For example: crouching characters (Alessi, Khan, Devo, Iggy and other characters that have a low profile when crouching). Very easy and effective ways to continue combos after getting a stand crash outside of tandem, Stand off mode: Use d.2c 214S after a stand off stand crash. 124: Silver Chariot (1) (Manga) JoJo's Bizarre Adventure (SNES) (Game) English Voice Actor ... Heritage for the Future (1998-2012) Jojo's Bizarre Adventure: All Star Battle! This will be your main dash in attack to start your pressure in stand off mode. FAQ, combos, strategy and other junk. Same thing.d.2A: Same as 2A but dashing. Here's a little trick that you can do, although it's NOT recommended to do often since it depends on how you condition the opponent. Performing random jump-ins will most likely get you killed before you can lay a finger on her unless you see a 2C coming. Stand In appearance, Silver Chariot looks like a thin, robotic humanoid clad in silver, medieval armor, armed with a cup-hilted rapier. Although I do advise you to also experiment and prove me wrong. The only difference is everything uses links instead of magic for combos, and his 6b is actually useful as a poke in this mode because it has some janky hurtboxes while its hitbox is pretty dope. This attack is insanely easy to punish with a super in case it was blocked or whiffed, so watch out when you use it. Really only good for the damage though and if you know it will kill as you don't get any good setups after the super ends. At a range it is mostly safe. 214+AA is rather risky to use, even when you think you got the upper hand, Ice's hurtboxes can be very deceiving. If you manage to knockdown with needle pierce, you don't have enough time for oki because of it's recovery time. Basically you can force Jotaro to be on defense most of the match by using shooting star to pressure. Watch out whenever DIO has his Stand On, as any whiffed move will most likely cost you a ton of life. Your low attacks and good jump-ins should open up Jotaro. If done to early, the 236S will hit the opponent before they can be knocked down, launching them. Very useful in those particular matchups, considering these four can duck under 5A. It is also air-unblockable and can combo off several normals. Don't get grabbed by him, you have to guess if he does that. A very simple and effective way to end the combo if you are looking to get a super off. But if you must, S.4B deals with his jump ins very well, just don't use it at dumb times like when he's right up in your face. His Stand On normals have better hitboxes than your best pokes, but with proper timing, you should be still able to catch him off-guard. ... sad man moved 『Silver Chariot HFTF Requiem』 from Heritage For The Future Stands to Shinies Puts the opponent to sleep. If done right, you won't drop the combo and Silver Chariot will recover from Chariot's Spit in time for you to go for the rekka again and repeat the whole process. VERY IMPORTANT TO NOTE: S.2C whiffs when kak crouches and is punishable. This special is shared by all Anubis Stand users. J.C 2C 236AA only uses moves that don't start scaling on the combo which is why it doesn't scale. You can also poke into confirms with his Stand on air attacks. Outside of that don't use it. J. Geil is a muscular man whose most recognizable feature is his two right hands. Basic, simple, does high damage and builds a lot of meter. : Basic bnb video showing you what his basic combos look like in motion. Does not hit low. Really though, as dumb as it sounds, this matchup will feel similar to your matchup against Jotaro. 1. Launches.B Version - Chariot spins the Anubis sword. (any normal) xx 4S - There are a lot of ways to combo into Black Polnareff's 4S launcher. 2A - Silver Chariot jabs with the handle of his sword. Silver, born to Russian-Jewish immigrants in Omaha, Nebraska, started her career directing theater in Cleveland. This alternative loop is used for characters that can duck under 5A, therefore 5A not hitting them. For real, I'm not even trying to be an asscheek. Also, as with most the cast, Pol can do a full combo punish on hol horse if he grabs you! You can usually get to wherever you want to go by having access to his floaty double jumps. (combo starter) xx 236+B>236+B, 2A xx 236+B>236+B and repeat. This is the corner specific stand off tandem combo. Not really a good starter for something damaging/cool though. It nets you an impressive amount of meter if it hits many times. Log in sign up. You might be forced to pressure in stand on mode if she gets enough charges and uses the plugs in a smart fashion. The only redeeming thing about this move is that it's a subpar anti air (still sucks ass don't use pls). On top of that, d'.S.2A is a good approach and also leads into some big kid combos. (2013-2014) It does not hit opponents too close to Polnareff. 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